On Rooms, big and small...
Posted: Mon May 13, 2024 7:10 am
I've got a theory that there are basically 4 types of rooms you can play in. They are:
Live with good reverb
Live with bad reverb
Dead with no feedback
Dead with bad feedback
We obviously all love "live with good reverb". These are the rooms that fill up with sound and seem to help you play with ease. The concert hall in Ofunato Japan is a great example of this that I've played in -- it takes in sound, seems to spit it back at you better than you thought you even sounded, and seems to amplify anything you do.
The "live with bad reverb" could be either brittle short reverb, or reverb that is so long that it makes what you play sound like mud. In the worst case you are actively working against reverb that is strong but in a completely different key, it's so old.
"Dead with no feedback" are rooms that eat up all the sound quickly, diffuse it, and isolate your sound. A good Wenger module is an example of this - these rooms are actually easy to play in because your sound actually has somewhere to go. It hits the porous walls and then bounces around for a second in the walls so you can hear it but you aren't fighting it. A small concert venue with lots of people sitting in it can be like this too - not actually difficult to play in, but it just sounds "dead".
"Dead with bad feedback" are rooms where there is a lot of potential for reflections but the sound has nowhere to go. A lot of older college practice rooms and classrooms are like this. Tiny, with tile floors, drywall, and ceilings that are barely acoustically treated. In these rooms it is actually difficult to play anything. There isn't much perceptible reverb, so you can't hear yourself, and the reflections are so close that they fight against your sound. It's even worse if you try to rehearse an ensemble in a room like this (classroom sized). Not only will you fight your own reflections, but you'll be fighting the other members of the group as well.
The theory (and this is one that Bousfield talks about a bit in his method book) is that the fourth type of room, "dead with bad feedback", acts like a phase inversion on a speaker. You know, back in the day people would phase invert a signal on a speaker and it would act to cancel out the normal signal from the other speaker. You could use this to isolate vocals or other parts of the track. But for brass players, your sound reflects off the wall (which is only a few feet away) and comes back nearly as strong as the source. The reflection is offset by a few ms, and the waves are nearly the same size as the source, so they act to cancel out your playing. One room I played in I literally had an "air biscuit" (I think that's what Reinhardt called it) where the note would start and then immediately my lips were just locked open, barely vibrating. Step outside into the large hallway, and it's great. Step back into the ensemble room, "air biscuit".
I just wanted to see if anyone else has found this to be true. I never have an issue in the wengers, even though they are the smallest room you can play in, but the small ensemble room is difficult to play in 100% of the time. Maybe some "bad chop days" are really just down to playing in the wrong space?
Live with good reverb
Live with bad reverb
Dead with no feedback
Dead with bad feedback
We obviously all love "live with good reverb". These are the rooms that fill up with sound and seem to help you play with ease. The concert hall in Ofunato Japan is a great example of this that I've played in -- it takes in sound, seems to spit it back at you better than you thought you even sounded, and seems to amplify anything you do.
The "live with bad reverb" could be either brittle short reverb, or reverb that is so long that it makes what you play sound like mud. In the worst case you are actively working against reverb that is strong but in a completely different key, it's so old.
"Dead with no feedback" are rooms that eat up all the sound quickly, diffuse it, and isolate your sound. A good Wenger module is an example of this - these rooms are actually easy to play in because your sound actually has somewhere to go. It hits the porous walls and then bounces around for a second in the walls so you can hear it but you aren't fighting it. A small concert venue with lots of people sitting in it can be like this too - not actually difficult to play in, but it just sounds "dead".
"Dead with bad feedback" are rooms where there is a lot of potential for reflections but the sound has nowhere to go. A lot of older college practice rooms and classrooms are like this. Tiny, with tile floors, drywall, and ceilings that are barely acoustically treated. In these rooms it is actually difficult to play anything. There isn't much perceptible reverb, so you can't hear yourself, and the reflections are so close that they fight against your sound. It's even worse if you try to rehearse an ensemble in a room like this (classroom sized). Not only will you fight your own reflections, but you'll be fighting the other members of the group as well.
The theory (and this is one that Bousfield talks about a bit in his method book) is that the fourth type of room, "dead with bad feedback", acts like a phase inversion on a speaker. You know, back in the day people would phase invert a signal on a speaker and it would act to cancel out the normal signal from the other speaker. You could use this to isolate vocals or other parts of the track. But for brass players, your sound reflects off the wall (which is only a few feet away) and comes back nearly as strong as the source. The reflection is offset by a few ms, and the waves are nearly the same size as the source, so they act to cancel out your playing. One room I played in I literally had an "air biscuit" (I think that's what Reinhardt called it) where the note would start and then immediately my lips were just locked open, barely vibrating. Step outside into the large hallway, and it's great. Step back into the ensemble room, "air biscuit".
I just wanted to see if anyone else has found this to be true. I never have an issue in the wengers, even though they are the smallest room you can play in, but the small ensemble room is difficult to play in 100% of the time. Maybe some "bad chop days" are really just down to playing in the wrong space?